Yahoo Italia Ricerca nel Web

Risultati di ricerca

  1. Presence of Mind is a rune in League of Legends. Edit. Description. Passive: Scoring a takedown against an enemy champion restores 15% of your maximum mana or 15% of your maximum energy after a 1-second delay. Damaging an enemy champion increases your mana regeneration by (1.5 − 11 / 1.2 − 8.8)(based on level)mana per second for 4 seconds.

  2. Presence of Mind is extremely valuable on some champions and barely noticeable on others. Specifically, champions with long cooldowns can't benefit from its current effect, so we're moving it back to a more generic power that is consistent across all champions.

  3. Presence of Mind is the best 2nd rune in Precision for Azir. Azir can proc Presence of Mind rather easily because he's ranged. The extra mana regen will help him with his horrible early game mana costs and mana regen. The mana you get from takedowns can be insanely helpful in skirmishes and teamfights.

  4. Lately I've been playing quite a few mana-intensive champs such as Kassadin and Anivia, and I was wondering whether Presence of Mind or Manaflow Band is better in any situation. My understanding right now is that Manaflow is more reliable and scales better with tear items and that PoM is better in team fights where you can get ...

  5. Presence of Mind Legend: Tenacity General Haste Health Tenacity Aftershock is the first main difference between playing Ornn top (where he generally takes Grasp of the Undying) and support. While laning, I am usually poking with Q until they get low enough for an all-in.

  6. 31 ott 2020 · Presence of Mind. Champion takedowns, after a 1-second delay, restore 15% of your maximum mana or 15% of your maximum energy. Damaging an enemy champion increases your mana regeneration by 1.5−11 mana per second (depending on level), reduced to 80% effectiveness for ranged champions, for 4 seconds.

  7. Presence of Mind is a Rune in League of Legends that belongs to Precision path. Presence of Mind Description and information. Damaging an enemy champion increases your mana regeneration by 1.5 - 11 (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.