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  1. 16 dic 2013 · This chapter investigates the relation between virtuality and reality, and in particular, the extent to which virtual objects, actions, and events can be claimed to have real-world existence. This investigation is part of philosophical ontology, which is the philosophical study of the nature of being, existence, and reality.

  2. 24 lug 2023 · Noun [ edit] virtuality ( countable and uncountable, plural virtualities) ( uncountable) The quality of being virtual; virtualness . ( countable) A virtual reality environment . Categories: English terms suffixed with -ity. English lemmas. English nouns.

  3. PERSONAGGI: INTERPRETI: DOPPIATORI: TEN. PARKER BARNES: Denzel Washington: LUCA BIAGINI: DOTT.SSA MADISON CARTER: Kelly Lynch : SID 6.7: Russell Crowe: SAVERIO GARBARINO

  4. 23 nov 2015 · Based on a brief overview of the history of ontology and on some philosophical problems of virtual reality, a new approach to virtuality is proposed. To characterize the representational (information, cognitive, cultural, communication) technologies in the Internet age, I suggest that Aristotle’s dualistic ontological system (which distinguishes between actual and potential being) be ...

  5. 16 dic 2013 · It discusses how the term “virtual” evolved from an ontological noun to an adjectival modifier that modifies specific cultural phenomena and suggests that this development coincided with the increased application of computer software in the workplace and entertainment. It analyzes the paradox of virtual reality, particularly in relation to ...

  6. 1 gen 2022 · The list of virtuality definitions presented above runs from weaker to stronger virtuality, from an objective perspective of corpo/reality and representation (physicality and realistic possibility). It does not—and cannot—offer a “measured” and orderly way to array virtuality from the subjective perspective of human perception and sensory and/or cognitive experience.

  7. Elysium. Virtuality has used its VR technology for many applications. Elysium was the first virtual reality system developed in partnership with IBM for use in architectural, medical, training and construction applications, to give designers and architects a clear visualization and spatial context along with practical hands on “virtual” use.