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  1. 6 mag 2006 · Katsuya Eguchi is the mastermind behind Animal Crossing, originally planned for the Nintendo 64DD, before moving to the regular Nintendo 64, with sequels on the GameCube and Nintendo DS, the latter version of which has sold millions of copies worldwide.

  2. 20 lug 2016 · But Katsuya Eguchi is frustrated, and it's your fault. Yes, you . You and your ceaseless demands that each sequel in Nintendo's franchises manage to blow your mind the way the revolutionary ...

  3. 2 apr 2020 · Katsuya Eguchi, a Japanese game designer, was inspired to create the series after feeling isolated when he moved away from home at age 21 to work at Nintendo headquarters in 1986.

  4. 28 mar 2014 · Eguchi and the team made subtle changes with Animal Crossing: New Leaf which gave the impression that almost nothing had changed. The game was adapted for 3D graphics, added new objectives ...

  5. For about the first year, Katsuya Eguchi-san 4, Nogami-san, Moro-san and I were talking in a small group, and we were worried that if we said, "You can place all kinds of things around the town in the new Animal Crossing game," then players would simply take that as being a single element of the game and not see it as a big deal. 4.

  6. animalcrossingdiaries.thenvm.org › context-historyNVM - Animal Crossing

    Katsuya Eguchi Eguichi expands on these core themes: “the reason I wanted to investigate them was a result of being so lonely when I arrived in Kyoto.” Despite its changes, at its core game was created from the co-creator’s real-life experience of arriving in an unfamiliar town.