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13 ore fa · Now that I have animation data coming through, I was able to take a few whacks at doing this model-space pose conversion. Simply doing nothing (RHCS model, skeleton and animation) gives exactly what you'd expect…everything appears and animates correctly, it's just reversed on the X-axis from what yo
13 ore fa · @Aressera I'm sure the shader approach is a perfectly reasonable way to address this strictly from a rendering perspective. Even then, though, it does have some other wrinkles like triangle winding order that need to be taken into account and potentially tweaked (and normals, etc.).The other i
13 ore fa · Did you try what I suggested, to use RHCS for everything (including not modifying the vertices on import), then just modify the final model matrix (applied after animation skinning) by applying X axis reflection?
13 ore fa · e. The evolution of mammals has passed through many stages since the first appearance of their synapsid ancestors in the Pennsylvanian sub-period of the late Carboniferous period. By the mid- Triassic, there were many synapsid species that looked like mammals. The lineage leading to today's mammals split up in the Jurassic; synapsids from this ...
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