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  1. 7 mar 2018 · Ken Silverman's Official Home Page. I live in Rhode Island and my hobby is computer programming. Projects: Build Engine: (1993-1996): Used in Duke Nukem 3D, Shadow Warrior, Blood, etc.. Also visit: Build source code and test game. Build2: (2006-2011): A fairly complete successor to Build with some interesting new features.

  2. Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s.

  3. Ken Silverman (Mount Kisco, 1º novembre 1975) è un informatico statunitense. Famoso come sviluppatore di giochi, scrisse in C il Build Engine utilizzato in giochi famosi come Duke Nukem 3D , Blood , Shadow Warrior e altri titoli.

  4. Ken Silverman's History of the Build Engine. These are only some of the highlights. I put the dates I found to be most crucial in the development of the Build engine in this list. The history includes everything from business deals to important features that were added to the engine.

  5. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine , the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  6. 8 mar 2018 · Ken Silverman's BUILD2 Engine. After two attempts, Ken Silverman began writing a successor to the popular build engine in 2006 while mentoring a smart kid.

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    • CuteFloor
  7. 19 giu 2017 · Ken Silverman is one of the most talented computer programmers of his generation. He’s our US-based piano playing prodigy who, in the mid -1990s at the age of 18, developed BUILD, the graphics engine used in games including Duke Nukem 3D, Shadow Warrior and Blood and many more.

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