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  1. 14 giu 2022 · The Callisto Protocol sembra seguire da vicino l'esempio dell'esclusiva PlayStation, con diversi percorsi opzionali e una componente esplorativa che sembrano molto simili al gioco d'azione...

    • Kat Bailey
    • Author
  2. 14 giu 2022 · The Callisto Protocol potrebbe risultare più semplice di God of War. Il gioco di Sony presentava percorsi nascosti che portavano a bottini unici, boss segreti come le Valchirie e un...

    • Contributor
    • We talk to Striking Distance Studios boss Glen Schofield about his new game.
    • 'There's going to be a lot more replayability'
    • Venturing across a dead planet
    • IGN Recommends

    By Kat Bailey

    Updated: Jun 13, 2022 3:35 pm

    Posted: Jun 13, 2022 3:00 pm

    When The Callisto Protocol was shown during Geoff Keighley’s Summer Games Fest event last week, the kneejerk reaction among fans and observers was that it looked a lot like Dead Space — same style and a similar UI, even more gore. But one action game may loom even larger than Visceral’s genre classic: God of War 2018.

    Speaking with IGN at Summer Games Fest 2022, Callisto Protocol director Glen Schofield talks about what he terms “beta paths” — optional routes that in some ways function similarly to sidequests in role-playing games.

    “We added beta paths for exploration. We added a lot. And you don't have to do them if you don't want, but there is a lot of hidden stuff in the game,” Schofield says. "You learn more about the story, you learn more about the characters. Like, each character has a story which you can take off for them. So I think there's going to be a lot more replayability for this game than for Dead Space."

    Like God of War 2018, it seems that The Callisto Protocol will generally follow a linear story path, but that there will be plenty of optional content for curious players who want more. Schofield says he doesn’t expect players to find all of the beta paths on their playthrough, meaning they will have plenty of additional content and story beats to encounter should they choose to play through The Callisto Protocol again.

    You don't have to do [optional paths] if you don't want, but there is a lot of hidden stuff in the game.

    The Callisto Protocol may end up being more straightforward than God of War. Sony’s game featured hidden paths leading to unique loot; secret bosses such as Valkyries, and a simple quest system. In Callisto Protocol, you’re more likely to happen upon a door that leads you down an unexpected path toward optional content. It may be less complex, but Schofield hints that there will be a lot of these paths.

    The Callisto Protocol has been in development since early 2020— shortly after the founding of Striking Distance Studios. Its team includes multiple Dead Space veterans, including former Dead Space executive producer Steve Papoutsis, the originator of Dead Space 2’s squick-worthy eye scene, who Schofield describes as one of his “right hand people.”

    Schofield has always seemed especially fond of Dead Space, which drove the meteoric rise of the since-closed Visceral Games. When Striking Distance first announced The Callisto Protocol, many assumed that Schofield would essentially be remaking Dead Space — an assumption reinforced by the recent Summer Games Fest demo, which superficially looked like a straightforward return to the Ishimura.

    In the demo, Jacob battles zombies (or “biophage”), explores claustrophobic corridors, and dies in some truly gruesome ways. So far, so Dead Space. But Schofield says that when The Callisto Protocol escapes those corridors, the differences will start to be apparent.

    “[T]he environments, they're all different. You've got to think about how you're going to get through,” Schofield says. “Outside, there's an area where you're like, "I don't know which way to go. It's a snowstorm. It's… you got to find your way, get a little lost, that sort of thing. And that's part of being a little scared. It's a different type of scared, right?”

    He continues, “I think that the different environments allow for different types of scares, but they allow for different ways for the enemies to come across you, and different types of combat for you as well. We tried to mess you up as much as possible and just make each area unique.”

    The picture that starts to form is of a horror game that clearly has Dead Space’s DNA, but otherwise takes its cues from far more modern games. When Dead Space was released in 2008, Resident Evil 4 was only three years old. Third-person action-adventure games still felt comparatively new. Like the Necromorphs in the original games, third-person shooters have evolved appreciably since then, and with its more open-ended design, The Callisto Protocol is evolving with it.

    • Kat Bailey
  3. 13 giu 2022 · Perché The Callisto Protocol potrebbe essere più vicino a God of War che a Dead Space La redazione americana di IGN condivide un resoconto sulla chiacchierata con Glen Schofield, director...

    • 4 min
  4. 20 feb 2024 · As Schofield told IGN in a recent interview, The Callisto Protocol won’t be as linear as Dead Space. Instead, it will take cues from games like 2018’s God of War or The Last of Us Part II...

  5. 13 giu 2022 · Ryan McCaffrey is joined by Kat Bailey to discuss what they learned about The Callisto Protocol at Summer Game Fest as IGN's Summer of Gaming 2022 continues....

    • 4 min
    • 21,7K
    • IGN
  6. 2 dic 2022 · The story for a start, which sees Jacob Lee crash land on Jupiter's moon Callisto and taken prisoner. He doesn't spend more than five minutes in his cell before mutated monsters outnumber the ...

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