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  1. History. IW 2.0 to IW 3.0. IW 4.0 to IW 5.0. IW 6.0 to IW 7.0. IW 8.0 to IW 9.0. Sledgehammer Games engine. Games using IW engine. References. IW (game engine) The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series. The engine was originally based on id Tech 3.

  2. The engine is co-developed by Infinity Ward, Treyarch, and Sledgehammer Games, and will be used in future installments of the series in a unified effort to ensure that every studio is working with the same tools.

  3. en.wikipedia.org › wiki › TreyarchTreyarch - Wikipedia

    The studio is known for its work for the Call of Duty series, which it develops alongside Infinity Ward, Sledgehammer Games and Raven Software. History [ edit ] Treyarch was founded in 1996 as Treyarch Inventions and was acquired by Activision in 2001.

  4. www.infinityward.comInfinity Ward

    Infinity Ward is the original studio behind the Call of Duty franchise. That heritage means a great deal to us and even more to our fans. We have fresh and familiar faces, talented people striving to make the greatest video games possible.

  5. Call of Duty: Advanced Warfare was the first title to feature Sledgehammer Games' own custom in-house engine, which used very little legacy code from the IW engine. The majority of the engine was built from the ground up, and incorporated brand new animation, physics, rendering, lighting, motion capture and facial animation systems.

  6. Call of Duty: Warzone Mobile (2024) - IW 9.0; Sledgehammer Games Engine [] Sledgehammer Games built a custom in house-engine for Call of Duty: Advanced Warfare with little code from the MW3 Engine. An upgraded version was developed for Call of Duty: WWII.

  7. Sledgehammer Games engine: 2014: Heavily modified and overhauled from Call of Duty: Modern Warfare 3's IW 5.0 engine: Built from the ground-up for PlayStation 4 and Xbox One; New renderer with physically-based rendering; New animation systems; New physics systems; New audio systems; New motion-capture and facial animation systems [40] [44]