Yahoo Italia Ricerca nel Web

Risultati di ricerca

  1. It's Tough to Be a Bug! is a 9-minute-long 3D film based on the 1998 Disney · Pixar film A Bug's Life, using theater lighting, 3-D filming techniques, audio-animatronics and various special effects. Flik, a character from the movie, hosts the show and educates the audience on why bugs should be considered friends.

  2. 18 giu 2018 · But when Hopper—the grasshopper villain from A Bug’s Life—unexpectedly shows up, the theater becomes a swarm of crazy activity, led by buzzing hornets and tumbling spiders. In the end, you ...

    • 7 min
    • 55,3K
    • AllCentralFlorida
  3. 29 lug 2016 · The termite shoots at a taunting flea. Sensing more intruders, the termite shoots at the audience (despite Flik's protests) until he runs out of acid and leaves. Flik next introduces a stink bug...

    • 11 min
    • 771,1K
    • ReadySetLoL
  4. It's Tough to Be a Bug! is a 9-minute long 3D film based on the 1998 Disney · Pixar film, A Bug's Life, using theater lighting, 3-D filming techniques, audio-animatronics and various special effects. Flik the ant, from A Bug's Life, hosts the show and educates the audience on why bugs should be considered friends.

  5. 17 mag 2018 · An “Off-Off Bugway” Show Flik, the loveable ant from the Disney•Pixar film A Bug’s Life, invites you and your family to become honorary creepy crawlies by donning a pair of special “bug ...

    • 10 min
    • 99,1K
    • PORTAL ORLANDO
  6. It's Tough to Be a Bug! is a nine-minute long 3-D short film based on A Bug's Life. Using theater lighting, 3-D filming techniques, audio-animatronics, computer animation, and various other special effects, the show gives the audience an idea of what it would be like to be a bug.

  7. It's Tough to Be a Bug! is a 9-minute-long 3D film based on the 1998 Disney·Pixar film A Bug's Life, using theater lighting, 3-D filming techniques, audio-animatronics and various special effects. Flik, an ant from A Bug's Life, hosts the show and educates the audience on why bugs should be...