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  1. 5 ott 2023 · Join the Discord server for access to the mod here: https://discord.gg/Y2pxKTwQNnNOTE: If you just made an account for the purpose of joining my server, wait...

    • 12 min
    • 14,8K
    • Voduke
    • Overview
    • Speculation and Release
    • Gameplay
    • The Heroes
    • Related Achievements

    Heroes are special units in the Kingdom Rush Franchise of Tower Defense games. They are controlled by the player and can be commanded to move around the map, and will use abilities that differ between heroes. Unlike any other unit in the games, heroes will gain experience through battles to become more powerful.

    Ironhide Game Studio revealed its first three heroes Gerald Lightseeker, Alleria Swiftwind, and Malik Hammerfury on 8th February, 2012; 14th February, 2012 and 19th March, 2012 respectively. Following the announcement, many players believed the heroes seem to be based on certain advanced towers: the Holy Order, Rangers Hideout, and Barbarian Mead Hall respectively. Many assumed that heroes for the remaining advanced towers would soon follow.

    On April 5 2012, a retina display screenshot taken from the (then) upcoming iPad showed a mage hero (presumed to be based on the Arcane Wizard), and revealed features such as a health bar, a level system, and an experience bar.

    Hero movement is controlled with the finger/mouse. You can either tap/click the hero directly, then tap/click where you would like to move them, or tap/click his icon, then direct them to any path. While the hero cannot stand off the path, they will move over the environment, skirting the edges of obstacles to make the movement from A to B as quick as possible. However, most heroes cannot reach sections of the path that are completely disconnected from the main path (such paths exist in the Rising Tides levels Storm Atoll and The Sunken Citadel, as well as Arcane Quarters and Shrine of Elynie). The exceptions are heroes that can fly, teleport, or in the case of Karkinos, move over the Sea. Flying heroes in particular can also just stand off of the path.

    Heroes have stats similar to enemies. HP, Attack, Armor and Speed. These statistics vary from one hero to the next, designed to give each hero advantages and disadvantages. Heroes are immune to the instant kill attacks of regular enemies (but not bosses or level hazards). When a hero is defeated, they immediately start to heal, and will re-spawn after a certain length of time.

    In Kingdom Rush, Heroes begin at level 1 and gain experience during a level by attacking enemies, before maxing out at level 10. With each new level they gain a boost in their HP and attacking strength. When a level ends, the hero reverts back to level 1. Hero stats are rated on a scale of 0 to 8 in terms of Health, Attack, Ranged Attack and Speed. No defense is stated on the Hero page however fully detailed stats are listed when the hero is highlighted in a level. Heroes have two abilities, unlocked when they reach certain levels, and gain in power just as their other stats do.

    In Kingdom Rush: Frontiers, the hero experience changes. They begin at different levels based on when they are unlocked, and while they gain experience and levels as before, they maintain their levels outside of the level. Once a hero is maxed out at level 10, they remain so with fully increased stats. Hero stats are more defined than in the previous game, with numbers for each stat. When a hero levels up they earn hero points that can be spent on five different abilities. Heroes gain extra XP (experience point) in stages where higher Hero Level is expected; Hero Level 5 for Buccaneer's Den, 6 for Nazeru's Gates, 7 for Snapvine Bridge , 8 for Lost Jungle, 9 for Temple of Saqra, and 10 for The Underpass.

    Kingdom Rush: Origins reuses the hero system from Frontiers, with a difference: each hero, instead of having five abilities like in Frontiers, now only have four abilities, with the fifth being replaced by a Hero Spell that can be upgraded with hero points like normal, but can be used by the player at any time, with an individual cool-down like the existing Spells.

    Kingdom Rush: Vengeance uses almost the same system as Kingdom Rush: Origins. Four standard attacks and an Ultimate Spell (renamed from Hero spell due to the overall change in alignment). In addition, Heroes now have a passive ability that is in constant use from level one. This ability usually cannot be upgraded, but some Heroes do get an upgraded one upon reaching level 5 and 10. Heroes also have some fundamental differences that do not affect gameplay. Each hero has a unique death animation and always have a quote - as opposed to previous instalments, in which most heroes go out with a simple "Aah!" or "Noo!" In fact, the only Vengeance hero to have a simple scream upon death is Doom Tank SG-11 - in this case the Wilhelm Scream.

    Kingdom Rush

    Kingdom Rush has thirteen heroes. The first three and Ten'Shí are free, all others are Premium, only available through in-game purchases. The first six heroes are based on the six Upgrades paths. Gerald is for Barracks, Alleria is for Archers, Magnus is for Mages, Bolin is for Artillery, Ignus is for Rain of Fire, and Malik is for Reinforcements. On the Flash version, Heroes are activated by paying 15 stars at the Hero Room on the World Map. Only the first three heroes are free, the others must be unlocked to be usable by purchasing the Premium Content. On the mobile versions, the first three heroes are free and are unlocked by beating Pagras, Silveroak Forest and Coldstep Mines, respectively. Ten'Shí is unlocked by beating Forsaken Valley. The others can only be unlocked via in-app purchases: •$0.99: Bolin, Magnus, Ignus •$2.99: Denas, Elora, Ingvar •$4.99: Hacksaw, Oni, Thor On the Steam version, all heroes are free and are unlocked by reaching certain stages: •Gerald Lightseeker: Twin Rivers •Alleria Swiftwind: The Citadel •Malik Hammerfury, Bolin Farslayer: Icewind Pass •Magnus: Stormcloud Temple •Ignus: Forsaken Valley •The rest: The Dark Tower

    Kingdom Rush: Frontiers

    Frontiers has sixteen heroes. The first four are free, while the others are only available through in-app purchases. Alric is usable from the start. Mirage, Cronan and Bruxa must be unlocked by beating Sape Oasis, Nazeru's Gates and Snapvine Bridge, respectively. Other heroes must be unlocked via in-app purchases: •$0.99: Nivus, Dierdre, Captain Blackthorne •$2.99: Grawl, Sha'tra, Karkinos, Kutsao •$4.99: Dante, Kahz, Saitam •$6.99: Ashbite, Bonehart In the Steam Version all heroes are once again free and are unlocked by reaching certain stages : •Alric is available from the start (appears at Hammerhold Wave 3) •Mirage: Dunes of Despair •Blackthorne: Buccaneer's Den •Cronan: Crimson Valley •Bruxa: Snapvine Bridge •Nivus: Lost Jungle •Dierdre: Ma'qwa Urqu •Grawl: The Underpass •Sha'tra, Ashbite, Karkinos, Kutsao, Dante, Bonehart, Kahz and Saitam: Emberspike Depths

    Kingdom Rush: Origins

    Origins has sixteen heroes. The first five are free, while the others are only available through in-app purchases. Eridan is useable from the start. Arivan, Catha, Razz and Rags and Lilith are unlocked by reaching Redwood Stand, Rockhenge, Neverwonder and Shrine of Elynie, respectively. Other heroes are unlocked via in-app purchases: •$1.99: Reg'son •$2.99: Prince Denas •$4.99: Xin, Lynn, Vez'nan, Durax, Bravebark, Bruce •$6.99: Phoenix, Wilbur, Faustus In the Steam Version all heroes are once again free and are unlocked by reaching certain stages: •Eridan is available from wave 5 of the first stage Gray Ravens. •Arivan: Waterfalls Trail •Catha: Gryphon Point •Reg'Son, Prince Denas: Grimmsburg •Razz and Rags: Neverwonder •Bravebark: The Unseelie Court •Vez'nan, Xin, Phoenix, Durax, Lynn, Bruce, Lilith, Wilbur, Faustus: Shrine of Elynie

    Kingdom Rush

    CHAMPION OF LINIREA Train a hero up to level 5. LEGEND OF LINIREA Train a hero up to max level.

    Kingdom Rush: Frontiers

    HERO OF THE DAY Level up any hero to level 5. LEGEND (WAIT FOR IT) DARY Level up any hero to max level. SAND WARRIOR Complete a desert stage without the hero dying. TARZAN BOY Complete a jungle stage without the hero dying. CAVEMAN Complete an underground stage without the hero dying.

    Kingdom Rush: Origins

    BRAVE LITTLE TAILOR Don't let the hero die against an Ettin on Stage 4. DING! DING! DING! Raise all 3 basic heroes to level 10. I NEED A HERO Complete 3 stages without the hero dying. NOT TODAY! Complete 7 stages without the hero dying.

  2. As one of the greatest generals the kingdom has ever known, tower defense Kingdom Rush: The Heroes is your specialty... How To Play. The king needs you to protect the lands from an onslaught of evil creatures. They're out to destroy everything in their path, and a heroic defense is our best strategy.

  3. 13 feb 2024 · FEATURES: SET YOUR STRATEGY WITH THIS AMAZING TOWERS AND UPGRADES: ★PLAN YOUR STRATEGY! Choose among very different tower styles. ★MAXIMIZE YOUR ARMY’S POWER with 18 tower unique abilities. LEAD AND CONQUER THE KINGDOM. ★ 12 HEROES to who will help lead your troops to victory!

  4. Description. You objective in Kingdom Rush Frontiers is to not let the enemies invade your turf. Build towers to attack the incoming hostile forces. Collect gold from your kills and use those gold to upgrade your towers! This sequel to the most addicting tower defence will make you wired to your computer for hours. Enjoy!

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  5. 8 mag 2002 · 123. 14K views 2 years ago SRI LANKA. How to Hack Kingdom Rush - unlocked all heroes - Hacked - all items unlocked - Game Hacker ...more. How to Hack Kingdom Rush - unlocked all...

    • 7 min
    • 15,3K
    • Game Hacker
  6. 21 dic 2013 · Duong Nguyen. 4.71K subscribers. 5.7K. 815K views 9 years ago #kingdomrush #kingdomrushfrontier #kingdomrushorigins. The Entire Kingdom Rush Series : • Kingdom Rush HEROES in action on...

    • 10 min
    • 816,5K
    • Duong Nguyen