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  1. Raising the bar. Evento nazionale che si terrà l’8 e 9 febbraio 2024 a Milano presso Palazzo Clerici, rivolto a clinici esperti (nefrologi, nefrologi pediatri, nefrologi centri trapianto, ematologi, rianimatori, ginecologi, reumatologi) con l’obiettivo di condividere le informazioni scientifiche sull’adozione di ravulizumab, e generare ...

    • Steambow Electrical Bolt
    • Tau Cannon Energy Leeching
    • OICW Secondary Grenade Magazine
    • Long-Range Hunter Behavior
    • Depotyard
    • Depot01
    • Depot02
    • Depot03
    • Weapon Animations
    • Crosshairs

    In our last major update, we revealed the Steambow – our take on the classic crossbow. However, it's not merely a reskin; in addition to a double-barrelled system, it also has a charge-up alternate fire. The batteries on the side of the weapon will glow, and depending on the charge level – one, two, or all three batteries – the resultant projectile...

    We were very keen to integrate the Tau Cannon into RTBR's arsenal in a way that allowed it to remain a power weapon without completely breaking the balance of the game; simultaneously, we didn't want the somewhat immersion breaking effect that would happen by spreading convenient isotope boxes all over the game. So, we conceived of another way to k...

    The iconic OICW is finally in your hands in the depot demo, and we've gone to great lengths to make sure our version of this weapon does not disappoint. Punchy sound design and solid damage makes short work of most enemies in your path, with a scoped in attack that fires slower but has pinpoint accuracy to reward taking out enemies at tactical rang...

    In our May 2023 update, we revealed our hunter redesign, as well as the alternate variant, the Long-Range hunter (based heavily off of the ministrider, as it existed in Episode One). In the demo, you'll fight this variant first-hand when it's introduced in the Depotyard's major visual setpiece, the underground storage area, where ample platforms pr...

    That concludes our look at the major new mechanics awaiting you in this demo, but of course, the highlight will be the new maps themselves – almost our entire depot journey, which will form the back third of Division 3. The Depotyard's underground storage area is impressively huge, giving a glimpse at the resources the Combine has at their disposal...

    Meanwhile, the fully-art passed chasm area of depot01 is a great look at the Combine's machinery at its best – water-extracting pumps still operating to drain what little H2O still exists in the wasteland. Here, Combine resistance goes up a notch, even as a familiar ally returns to aid the player, and new allies can be made that will go some way to...

    Depot02 sees the Combine's multi-front defense begin to crack, as Antlions breach the depot, incensed at the assault on their hive. Meanwhile, as the player wreaks havoc, they will walk face-first into a massive skirmish between the Combine garrison and assaulting Antlions that sees both vying to either overwhelm or hold the line.

    The final map of the demo lets you even the odds – now with a pheropod in your hands, it's time to assume your place as the Antlion's new liege and lead both the standard soldiers and the addition of Workers in the RTBR take on this sequence. Here, the Combine's garrison is at its absolute peak, deep within the depot, but even that will not stop th...

    The Division 3 demo will see the most weapons in the player's arsenal at once so far, and is a contender for the most new weapons introduced in a single release of the mod. Silent has had his head down animating some of the most technically challenging weapons in our entire arsenal, and his work does not disappoint; whilst USAR has worked with othe...

    All of our weapons now have unique crosshairs, created by Randomcat/Kris, and our HUD has a custom quickinfo to boot. These crosshairs are sprite-based and many are inspired by those used in HL1, whilst others are original inventions. We think this brings a great bit of visual flair to our arsenal, helping to make each weapon feel unique, and is wo...

    • (303)
    • Windows
    • Game, Mod
    • 5 min
  2. 13 dic 2023 · Raise the Bar: Definition, Meaning, and Origin. December 13, 2023. The phrase "raise the bar" is commonly used to talk about setting higher standards or expectations. People often say this when they're talking about doing something better than before or pushing for better performance.

  3. A teenager who gave up her spot in an elite U.S. gymnastics program when her family moved to Australia enters a competition to help a new friend. Watch trailers & learn more.

    • Clay Glen
    • 96 min
  4. To raise the standards of quality that are expected of or required for something. Since higher education became available to a greater number of people, businesses have increasingly been raising the bar for entry-level employees. See also: bar, raise. Farlex Dictionary of Idioms. © 2024 Farlex, Inc, all rights reserved. raise the bar.

  5. Raising the Bar: Created by Steven Bochco, David Feige. With Mark-Paul Gosselaar, Gloria Reuben, Currie Graham, Melissa Sagemiller. Former law-school classmates reunite in court when they take on rival clients.

  6. 1 apr 2023 · Raising the Bar: Redux è una mod gratuita sviluppata dal team RTB Redux che reimmagina il gioco sparatutto in prima persona Half-Life 2: Episode Two. Questa avventura ti permette di tornare a City 17, l'area metropolitana distopica presente nel gioco originale, ma con un sistema di armi e combattimento cambiato.

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