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  1. In 2005, the total U.S. sales of video game hardware, software and accessories rose 6% over 2004 to $10.5 billion USD ($9.9 billion, 2004) breaking 2002's $10.3 billion record for the industry. The increase is largely due to the portable game market which counterbalanced sluggish console game sales. Delays, hardware shortages, and ...

  2. 11 ago 2020 · Video game industry - Statistics & Facts. The global video game industry is a billion-dollar business and has been for many years. In 2022, the revenue from the worldwide gaming...

  3. Videogiochi nel 2005 - Wikipedia. Xbox 360. Game Boy Micro. GP2X. Eventi rilevanti avvenuti nell'industria dei videogiochi nel 2005. Per un elenco delle voci su giochi usciti nell'anno vedi Categoria:Videogiochi del 2005 . 2004 — 2006. Indice. 1 Eventi. 2 Vendite. 3 Altri progetti. 4 Collegamenti esterni. Eventi.

  4. 2005: the year in gaming. Sit down, pour yourself a cup of Hot Coffee, and join us as we take a look … Ben Kuchera - 1/2/2006, 6:00 PM. Introduction. When we look back at 2005 and what happened...

  5. 7 giu 2016 · Tweet. by Taneli Palola , posted on 07 June 2016 / 14,678 Views. By 2005 there was no question about which console had won the race for first place. Sony's PlayStation 2 effectively controlled...

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  6. Nevrax Announces the Availability of NeL Technology to the World. The Atari Times Announces The Availability Of The 2005 Compendium. JoWood axes two studios in Germany and Austria. World Snooker...

  7. The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1]