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  1. Markus Alexej Persson (markɵs pæːʂɔn; n. 1 iunie 1979 , Stockholm , Suedia ) cunoscut și ca Notch sau xNotch , este un programator și designer de jocuri video suedez care a fondat compania de jocuri video Mojang alături de Carl Manneh și Jakob Porser la sfârșitul anului 2010.

  2. Markus Alexej Persson, vagy Notch, a Minecraft készítője és a Mojang AB tulajdonosa. Persson hétévesen kezdte a programozást, apja Commodore 128-asát használva. Első játékát, egy szöveges kalandjátékot nyolcévesen készítette, néhány segédprogram segítségével. Később játékfejlesztőként dolgozott a King.com-nak, de négy év után otthagyta őket, hogy a Jalbum ...

  3. 10 ago 2023 · Markus Persson in 2016. Markus Alexej Persson (born 1 June 1979), also known as Notch or xNotch, is a Swedish video game programmer and designer who founded the video game company Mojang alongside Carl Manneh and Jakob Porser in late 2010. Persson's principal venture for founding Mojang was Minecraft, a sandbox video game that has gained ...

  4. Markus Alexej Persson (* 1. Juni 1979 in Stockholm ), auch bekannt als Notch (englisch für „Kerbe“), ist ein schwedischer Spieleentwickler. Bekannt wurde er durch die Entwicklung des Spiels Minecraft, welches sich zum bisher meistverkauften Computerspiel entwickelte. Markus Persson (2016) 2009 gründete er das Entwicklerstudio Mojang ...

  5. 14 feb 2024 · The collaborative genius of Markus Persson and Jens Bergensten, along with Mojang and Microsoft’s stewardship, has driven the game’s immense success and cultural impact. As it continues to grow and adapt, Minecraft’s legacy in the gaming world stands as a testament to the boundless potential of imagination and community engagement in digital creation.

  6. 19 set 2014 · Mr Persson himself was keen to create more games, so he stepped down as lead developer of Minecraft in 2011. But the pressure of following such a great success was telling. In 2012 his marriage ...

  7. 16 dic 2010 · Known as Notch online, Markus Persson started work on the game in May 2009 and began accepting pre-orders for the commercial release in June 2010. A week away from the much-anticipated beta ...