Yahoo Italia Ricerca nel Web

Risultati di ricerca

  1. Camera () Creates a new Camera. Note that this class is not intended to be called directly; you probably want a PerspectiveCamera or OrthographicCamera instead.

  2. The most common camera in three.js and the one we've been using up to this point is the PerspectiveCamera. It gives a 3d view where things in the distance appear smaller than things up close. The PerspectiveCamera defines a frustum. A frustum is a solid pyramid shape with the tip cut off .

  3. en.wikipedia.org › wiki › Camera_ThreeCamera Three - Wikipedia

    Camera Three was an American anthology series devoted to the arts. It began as a Sunday afternoon local program on WCBS-TV in New York and ran “for some time” [1] before moving to the network on CBS at 11:30 a.m. Eastern time, airing from January 22, 1956, to January 21, 1979, and then moved to PBS in its final year to make way for the then ...

    • Anthology
  4. 11 set 2020 · Here are some basic examples i made for implementing a third-person camera. In order to avoid a stiff attachment to the player we can smoothly lerp the camera or camera rig to the goal to compensate quick motions.

  5. 17 lug 2023 · In questo video vediamo tutti i controls che three.js ci mette a disposizione per poter controllare la camera con gli input di mouse e tastiera. ...more.

    • 46 min
    • 567
    • Gianluca Lomarco - Creative Developer
  6. CubeCamera – three.js docs. Object3D →. CubeCamera. Creates 6 cameras that render to a WebGLCubeRenderTarget . Code Example.

  7. 29 mag 2023 · Whether you need to create a realistic perspective, an orthographic projection, or capture panoramic views, Three.js offers a variety of camera options to suit your needs.