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  1. 5e.tools5etools

    5etools is intended as an easily-accessible digital reference for products you already own. Please ensure you only access content in accordance with your local laws. A suite of browser-based tools for 5th Edition Dungeons & Dragons players and Dungeon Masters.

    • Classes

      Classes. Search by name on the left, click class name to...

    • Spells

      Spells. Search by name on the left, click a name to display...

    • DM Screen

      Dungeons & Dragons vs. Rick and Morty: Basic Rules; 2021....

    • Items

      Items. Search by name on the left, click a name to display...

    • Quick Reference

      Quick Reference. Browse content. Press F to find, and G to...

    • Options Features

      Other Options and Features. Search by name on the left,...

    • Backgrounds

      Backgrounds. Search by name on the left, click a name to...

    • Stat Generator

      Statgen. Change method on the left, refer to method that...

  2. Mud Sorcerer's Lab – B9. Broken Hall – B10. Long Chasm – B11. South Passage – B12. Broog-Norb's Lair – B13. Hunting Hall – B14. Torture Chamber – B15. Stone Forge – B16. Armory – B17. Chasm Staircase – B18. Barracks – B19. Statue of Ogrémoch – B20. Mess Hall – B21.

  3. 5etools-mirror-2.github.io › bestiary › kobold-scale-sorcererKobold Scale Sorcerer - 5etools

    In a kobold tribe associated with a dragon, typically one that resides in or near the dragon's lair, the scale sorcerer also serves as diplomat and mouthpiece-anticipating the dragon's needs, issuing commands to other kobolds on the dragon's behalf, and reporting information back to the dragon.

    • Spellcasting
    • Sorcerous Origin
    • Font of Magic
    • Metamagic
    • Ability Score Improvement
    • Sorcerous Versatility
    • Magical Guidance

    An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown i...

    Choose a sorcerous origin, which describes the source of your innate magical power. Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

    At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. 1. Sorcery Points.You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have mo...

    At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. 1. Careful Spell.When you cast a spell that forces other creatures to make...

    When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

    When you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways: 1. Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you. 1. Replace one cantrip you learned from this class' spel...

    When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

  4. You know two 1st-level spells of your choice from the sorcerer spell list. You learn an additional sorcerer spell of your choice at each level except 12th, 14th, 16th, 18th, 19th, and 20th. Each of these spells must be of a level for which you have spell slots.

  5. A sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells (also called cantrips) and two 1st-level spells of your choice. At each new sorcerer level, he gains one or more new spells, as indicated on Table 3—17: Sorcerer Spells Known.

  6. 5e.tools › spells › guidance-phb5etools

    You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends. Classes: Artificer, Cleric, Druid.