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  1. forum.babylonjs.comBabylon.js

    Demos and projects. Use this section of the forum to showcase your work! Whether it is a fun playground you’ve been working on, or an entire website you have created with Babylon.js, we want to see it! 1309.

  2. 15 giu 2024 · Hello , Announcing the preview of the very first “stable” version (still some bug but usable) of the Babylon.js Map Engine! This tool allows users to navigate through the entire world, and even planets, with different perspectives such as a holographic view or a more immersive spatial view (currently under testing). Key Features: High Performance: The online demo operates with only 2 draw ...

  3. 2 gen 2024 · Happy New Year to this amazing community! We’re hitting the ground running this year, prepping for the release of Babylon 7.0 which we’re aiming to release in late March! That means it’s time to start the process of pulling together the Babylon 7.0 release video! As in years past, the big annual release will be the biggest marketing moment of the year. We celebrate each release with a ...

  4. 7 apr 2024 · This is a Havok physics character controller,the principle is very simple,use havok physics to move the character linearly It can use WASD to control character movement and space bar to control character jumping.

  5. 5 nov 2023 · Hey community, is it possible to create a small scene in babylonJs render it off screen and have a camera that is inside the scene overlay the image at a larger scale in the main camera and sync the rotation of the skybox camera with the main scene camera ignoring panning and directional movement? Think Half-Life 2 skyboxes. Im trying to figure out the best way I can go about adding distant ...

  6. The Bible’s answer. Babylon the Great, described in the book of Revelation, is the world’s collective body of false religions, which God rejects. a (Revelation 14:8; 17:5; 18:21) Although those religions differ in many respects, in one way or another they all lead people away from the worship of the true God, Jehovah. — Deuteronomy 4: 35.

  7. 27 mag 2019 · i have found getMaterialByName class but its apply to the scene. if I write sindide the function: scene.getMaterialByID (“shine”).diffuseColor = new BABYLON.Color3 (1, 0, 1); and i console log the material, looks like it has been changed, but my model doesnt react to it. so i guess MeshAssetTask is making an instance that is different ...

  8. 13 gen 2021 · It is fully functional already so feel free to start using it. We are still developing and some contracts are not solid yet, but it should be fairly stable to try out. Hi everyone! In the past I’ve done some quick glb PBR exports and ran them as AR on Android ans iOS. But ARCore and ARKit use different render engines from Babylon.js.

  9. 16 lug 2019 · You should be able to accomplish what you’re looking to do with Babylon.js. I’d imagine it’d just be a matter of loading the model into a scene and adding a HighlightLayer to your desired mesh, depending on the specifics of the scenario you’re looking to support. In any case, if you want, you can always check out our Playground Search ...

  10. 20 mag 2024 · Is it possible to achieve by implementing following steps? Step 1: obtain the data of positions/ indices/ normals etc by using mouse to point at the centre of the pattern. Step 2: create a new mesh by these kinds of data and locate at the placement of mouse crusor. Step 3: apply the decal pattern onto this new mesh.

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