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22 giu 2020 · Description. New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series in development. English Language Only.
Prepare to relive your favorite Episodes and movies, this mod will guide you through the entire canon Star Trek timeline, starting in the year 2150 with ENT era up to the year 2400 and beyond. Explore strange new worlds, meet new civilizations, research the unknown, form a new federation and prepare to fight the upcoming threats to the galaxy.
Prepare to relive your favorite Episodes and movies, this mod will guide you through the entire canon Star Trek timeline, starting in the year 2150 with ENT era up to the year 2400 and beyond. Explore strange new worlds, meet new civilizations, research the unknown, form a new federation and prepare to fight the upcoming threats to the galaxy.
22 dic 2021 · Ships - Fantastic new Sagan class mesh added with thanks to the great Marc Bell. Ships - Saladin Class refit, the Hermes (based on the ship seen in Strange New Worlds) added. Ships - J-Class Model mesh improved (Many thanks Avatar) 2D - Lots and lots of new icons added, improved and fixed! UI - UI Updated to reflect changes made in 3.4
Patchnotes for STNC-2205d: Steam Workshop::Star Trek: New Civilisations. steamcommunity.com. Setup: Refactored Trading Station bonuses. Setup: Refactored Cloak component bonuses. Setup: Hopefully resolved issues with multiple Starbases being built from galaxy map. Setup: T3 Dominion Members can be integrated.
14 nov 2023 · Star Trek: Infinite. We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. It's Tuesday and once more we are here with our weekly patch. Still not done though, and will be back next week with more fixes and updates.
15 ott 2023 · Star Trek: Infinite Wiki? We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. I was wondering the same. I think the game could really use one given it is sufficiently distinct from Stellaris.
16 ott 2023 · How easy or hard the Borg crisis is depends entirely on the Pathogen mission. If the Pathogen mission is succesfull then it's too easy and at most you'll have fought a few Borg ships with a few thousand fleet power each. If you fail the mission then it's too hard and you end up with multiple Highway Nodes becoming active and spawning many +30k ...
27 nov 2021 · The New Civilisations mod models this with an event chain that can lead to a civil war between the "canon," utopian United Earth and a xenophobic faction called Terra Prime. If Terra Prime wins this war, they annex and become United Earth, though a very different United Earth from the one we're familiar with.
Star Trek: Infinite - Bug Reports. We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Federation Mission Tree bug : Control Demilitarized Zone , mission does not recognize Trelka being within United Federation of Planets borders.