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  1. 12 ore fa · Sempre secondo quanto riferito dai devs, solo i giocatori PC potranno partecipare alla fase di test. Per quanto riguarda invece i dettagli sull’iniziativa… Ecco quello che sappiamo: Data: 28 Settembre 2023; Time: dalle 21.00 del 28 Settembre all’1.00 di notte del 29 Settembre; e dalle 3.00 di notte alle 7.00 del mattino del 29 Settembre

  2. 3 ore fa · Pay-to-win mechanics in video games are a huge topic of debate, so it was refreshing to hear Ubisoft promise its latest free-to-play tactical shooter, XDefiant, won’t be pay-to-win.But despite ...

  3. 12 ore fa · It is clear the devs are gamers, in having drawn inspiration from other titles whilst building Macabre. And their game has a lot of potential too, with there being nearly endless possibilities ...

  4. 12 ore fa · chatgpt, lost-user. glodasys May 21, 2024, 1:59am 1. Please dont be another Google and send the best parts of your services to live on a farm outside town. If it isn’t a legal hindrance that resulted in the removal of the only truly human-adjacent voice on offer, the least you could do is explain such a decision to your paying customers.

  5. 12 ore fa · Help and Feedback Building Support. TheDisfunctionalOne (TheDisfunctionalOne) May 21, 2024, 9:24am #1. Hello devs! I’ve been building on roblox for around 5 years, using parts in the workspace. I’m somewhat good at what I do, but I’d like to go to the next level, by using meshes to create things, instead of parts. So, where do I get started?

  6. 12 ore fa · GTA 6's internal delay isn't just the result of Rockstar Games studio's polishing of its new masterpiece. Source: Rokcstar Games / Take-Two Interactive. i Strauss Zelnick once again assured that Rockstar Games strives for "perfection" with Grand Theft Auto 6. The American stressed that the internal ...

  7. 12 ore fa · Dear LAMMPS users (and devs), I have written a function that requires inversion, multiplication of complex matrices. Before including this function in LAMMPS code, I have tested it outside independently, built with LAPACK #include <complex> #include <cmath> #include <algorithm> #include <iostream> #include <vector> using std::complex; using std::vector; extern "C" { void zgesv_(int* n, int ...