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  1. 5 giorni fa · Description. Discover how to generate complex-looking trees using SpeedTree and Houdini, with this intermediate-level tutorial by Jean-Michel Bihorel. Starting from simple generating rules before deep-diving into more advanced areas of tree generation in SpeedTree and Houdini, Jean-Michel teaches every step needed to generate a hero tree asset ...

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  2. 5 giorni fa · Description. Discover the complete process that goes into executing an epic water simulation shot featuring a sea creature breaching out of the ocean and diving back in. This comprehensive workshop, taught by CG Supervisor Miguel Perez Senent, begins by defining a large ocean surface and then showcasing Houdini’s latest water toolset to ...

  3. 2 giorni fa · This step-by-step workshop offers a brief look at frame-by-frame animation in Photoshop, showing how to work with the Timeline, the Lasso tool, and how to apply filters and effects to the texture. You’ll see how to model and fracture assets in Houdini and learn how to import them into Unreal Engine and place them in a level.

  4. 5 giorni fa · Nick’s lessons talk through the process of efficiently laying out scenes in Maya, rendering in Redshift, and eventually finalizing and creating 360-degree images in Photoshop. Using a range of 2D and 3D techniques throughout, Nick’s training covers the complete process from selecting and editing the physical attributes of DAZ’s Genesis ...

  5. 5 giorni fa · Get up and running quickly in Maya 2023 with this beginner’s guide tutorial by one of our most-watched instructors, Eric Keller. Introduction to Maya 2023: Volume 1 is comprised of 12 chapters that take you on a comprehensive tour of the Maya interface, covering navigation along with the many editors that you'll need to use when building 3D models and scenes. </p><br> <p>Eric then walks ...

  6. 5 giorni fa · Carol Cornils is a freelance 3D character artist based in Chile, South America. Carol has been specializing in stylized and cartoon styles since 2014. Her clients include Nickelodeon, Adobe, Punkrobot, Bitfilms, and many others. Carol previously worked as a 3D Artist for Behavior Interactive where her credits included Peanuts: Snoopy’s Grand ...

  7. 3 giorni fa · The look-dev process begins with the set up of the shaders for the eye geometries, including the sclera, iris, pupil, caruncle, and meniscus, using the Arnold Standard Surface shader. Once the eyes are in place, Sefki demonstrates how to set up the skin shader, plugging in texture maps and fine-tuning values for a photorealistic finish.