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  1. Jonathan Blow (born May 14, 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Blow was born in California, United States, and became interested in game programming while at middle school.

    • Thekla, Inc.
  2. 26 set 2014 · Lerp.org is the site for my programming language Lerp. It has not been worked on in quite a while. Maybe someday I will come back to it. (14 February 2006). Finished the Happycake project in Q1 2005. The development log is still up. I still have this page about inertia tensors for 3D bodies. Not long ago I wrote the technical column, The Inner ...

  3. Gli ultimi tweet di @jonathan_blow

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  4. www.finalround.it › monografie › 185INSIDE - Johnatan Blow

    27 nov 2023 · Con Jonathan Blow ci si trova davanti a uno di quei casi particolari, di un autore che ha realizzato un numero limitato di opere, ma che è stato comunque in grado di lasciare una traccia profonda nel suo medium di riferimento.

    • Francesco Toniolo
  5. 12 set 2008 · With art game Braid now a significant hit on Xbox Live Arcade, Gamasutra talks to creator Jonathan Blow on its long path to completion, challenging conventional pacing, and hopes for XBLA's future.

  6. Jonathan Blow, the creator of Braid. Jonathan Blow created Braid as a game that deconstructed current video games trends, "bringing together the abstract parts of a complex puzzle, revealing deep moral and philosophical questions".

  7. We welcome Jonathan Blow back to The No-Frauds Club to discuss Braid, The Witness, his game design philosophy, and how it all dovetails with the modern state...

    • 189 min
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    • The No-Frauds Club