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  1. The Laugh-O-Gram Studio (also called Laugh-O-Gram Studios) was an animation studio located on the second floor of the McConahay Building at 1127 East 31st in Kansas City, Missouri, that operated from June 28, 1921, to October 16, 1923.

    • June 28, 1921; 102 years ago
    • Walt Disney
  2. Il Laugh-O-Gram Studio, o la società Laugh-O-Gram Films, fu il primo studio di animazione fondato da Walt Disney nel 1922, quando aveva appena 20 anni. Esso aveva sede al piano terra del McConahay Building al 1127 East 31st di Kansas City. Lo studio e le sue produzioni, chiamate Laugh-O-Grams, segnano il primo tentativo da parte di ...

  3. Laugh-O-Gram Studio was a film studio located on the second floor of the McConahay Building at 1127 East 31st in Kansas City, Missouri. The studio played a role in the early years of animation: it was home to many of the pioneers of animation, brought there by Walt Disney, and is said by some to be the place to have provided Disney with the ...

  4. 11 nov 2021 · Laugh-O-Gram Studio was a film studio located on the second floor of the McConahay Building at 1127 East 31st in Kansas City, Missouri.[1] The studio played a role in the early years of animation: it was home to many of the pioneers of animation, brought there by Walt Disney, and is said by some...

  5. The Laugh-O-Gram Studio holds a unique place in the history of animation, as it is considered the starting point of Walt Disney’s illustrious career. This small Kansas City, Missouri, studio was where a young Walt Disney began experimenting with new forms of animation and storytelling.

  6. Disney’s history. Photo via ThankYouWaltDisney.org. Occupying nearly 2,500 square feet on the second floor of the building was Disney’s first business, Laugh-O-Gram Studio, where he and fellow animators and friends would begin lifelong careers in animation.

  7. We’re doubly fortunate today that this ambitious effort survives practically intact – missing only the final scene in which Alice, like Goldie Locks (or Little Nemo), awakens from her dream by tumbling out of bed. If one supreme effort of creativity could have saved the Laugh-O-gram studio, Alice’s Wonderland would have done it.