Yahoo Italia Ricerca nel Web

Risultati di ricerca

  1. 2 feb 2024 · Starpocalypse is no longer being maintained. Last working build is available for 0.95.1a. Repository is archived (accessible but read-only). The successor to this mod can be found here: https://fractalsoftworks.com/forum/index.php?topic=26969.0

  2. 2 feb 2024 · Progress update. A new (and probably last one this year, excluding bugfixes) version of Starpocalypse will be out this or next week. I need to take a break from Starpocalypse in order to find a vision for this mod.

    • Overview
    • Implementation details

    This mod makes the following changes to the campaign layer of Starsector:

    1.Weapons and combat ships are scarce and highly regulated. As such, only Military Markets (and those pesky Black Markets) will sell higher tier weapons, LPCs, modspecs, and combat ships. Open Markets still sell civilian grade ships and low tier combat ships and items.

    2.Lawless factions (e.g. pirates and pathers) and independents do not submit to this rule of law. You can still find high tier weapons and combat ships at their bases (both core and raider).

    3.Contraband can happen, and when stability is low, some weapons and ships from Military Market can become "legal".

    1.There are no pristine ships any more, everything is d-modded. Including your starting fleet.

    2.Access to most Black Markets is impossible while legally docked at the station. Speaking of access, you will need to use a fence who will ask for a cut (displayed as tariff for now).

    Changes to markets

    1.Ignore player owned markets altogether (do nothing). This also means autonomous colonies from Nexerelin. 2.Add Ground Defenses to all non-player markets, raider bases included. 3.Additionally, add Orbital Station and Patrol HQ to all non-player, non-hidden markets that did not have them, or did not have any of their upgrades... 4.And make sure that the above two are met at all times (via a transient listener). Two files regulate station additions (station*.csv): faction map which points which station tech to use depending on faction, and database file that is needed to prevent stations being added multiple times. When using mods that add new stations, it is generally a good idea to add them all to the database even if you do not plan to use them in the faction map.

    Hostile action repercussions

    1.Any non-blacklisted factions, and only player-won engagements are considered for reputation adjustment. 2.Reputation adjustment is based on relationship between faction being adjusted and owner of the fleet you have beaten. 3.Maximum reputation adjustment is 1 for factions that are vengeful (or -1 for factions that are cooperative) to the owner of the fleet you have beaten. 4.For commissioned faction the max adjustment is +/-3. 5.Stealing a colony item instantly sets your reputation to -1 (hostile). The blacklist file reputationBlacklist.csv controls which factions will NOT adjust their reputation of the player. The list of raid-protected items (special item ids) is present in raidProtectorItem.csv.

    Submarket changes

    1.Remove combat ships, and high tier weapons, LPCs, and modspecs from open markets if it is not a pirate or Luddic Path market. 2.When the stability is low, some of the initially illegal items and ships on Military Market will become legal. 3.Finally, damage all pristine ships by putting a random number of d-mods on them.

  3. Discussion 📝. The starpocalypse mod makes a bunch of changes around difficulty, but one in particular has really changed how I play. It removes the ability to buy faction capital ships, no matter my standing+commission with that faction.

  4. It's one of the default mods I run at all times. Either you ally with a faction by commission, or you make black market purchases with that in mind before you even arrive. There only other way to acquire military grade vessels is through contacts or random pub events; or the classic salvage route. I'd recommend the mod, as it really changes how ...

  5. Starpocalypse is a great addon to Nexerilin as well as adding more depth (and generally more difficulty for the base game). Here is the list: Weapons and combat ships are scarce and highly regulated. As such, only Military Markets (and those pesky Black Markets) will sell higher tier weapons, LPCs, modspecs, and combat ships.

  6. Starpocalypse: Created by James Ashby. With Jessie Lande, John-Paul Nickel, Jon Brence, James Ashby. 10,000 years after the last religious human flees earth, the final professor of literature, philosophy, and theology begins the apocalypse in a desperate bid to keep his job.