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  1. 4 giorni fa · As of December 31, 2023, Ultimate had sold over 33.67 million copies worldwide, making it the best-selling Super Smash Bros. game and also the best-selling fighting game of all time, beating Super Smash Bros. Brawl and Street Fighter II, which previously held each title respectively.

  2. 4 giorni fa · Super Smash Bros. Ultimate – Upcoming Spirits Events and Tourney Events. May 17th. [ Events] The 61st Spirits Event re-run is Green Is The New Black. While it’s running, various green-coloured Spirits will appear on the Spirit Board. Beating those Spirits will allow you to earn more Gold than usual.

  3. 4 giorni fa · Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character along with Sheik and the rest of veterans on June 12, 2018. Unlike the game's predecessors, she is unlockable instead of being available from the start .

  4. 2 giorni fa · Why He Smashes: Diddy Kong is a longtime participant in the Super Smash Bros. franchise, and he comes back in Ultimate with some seriously good moves. He brings his new Final Smash, Hyper Rocketbarrel, which is a devastatingly beautiful attack coupled with an incredible animated sequence.

  5. 4 giorni fa · Now that every character from Super Smash Bros. Ultimate for Nintendo Switch has been revealed, let's rank them! This is a list of all characters in Smash Bros. Ultimate , including pictures and information about which game franchise they represent.

  6. 3 giorni fa · He is the greatest Super Smash Bros. Ultimate player of all time due to his dominance in the first few years of offline Ultimate, which included his top 2 streak at every offline tournament he attended between MomoCon 2019 in May 2019 and Smash World Tour 2021 Championships in December 2021.

  7. 6 giorni fa · Best Nintendo. The Evolution of Super Smash Bros: From Brawl to Ultimate. Explore the iconic gameplay mechanics and evolution of Super Smash Bros. Super Smash Bros. for WiiU and 3DS, Brawl, and Ultimate have a particular gameplay mechanic that future games will benefit from avoiding.