Yahoo Italia Ricerca nel Web

Risultati di ricerca

  1. 21 set 2018 · We The People 4.1 installation on Steam Deck: problems with setup.bat file. treeplantrock; Sep ...

  2. 2 feb 2009 · In the year 1492, Europeans discovered new unclaimed land. People saw opportunities, took possession and started to build their dreams. As time passed, more and more colonies showed up. All started out with hard work, struggled to keep going and some failed, lost everybody and fated into history as a tale of the old times.

  3. 2 feb 2009 · If you load 4.1, then it should start to default to 4.1. It worked well in that regard even with multiple mods back when I wrote the feature. However I admit I did not explicitly test for 4.0.2 vs 4.1. I just assumed an untouched feature didn't change behavior. We the People mod for Colonization.

  4. 13 gen 2020 · Pilgrim Trauma, Stress & Disorder (Submod for WeThePeople) Here is my limited edition of We the People, if anyone would like to try some slightly quirky limits, obstacles and other hardships. This is a learning by doing project, made in the new world with its lax standards of quality, by an...

  5. 24 gen 2011 · I feel like an idiot, but I can't figure out how to build another settlement in Civ 4 Colonization We The People. I have tried looking this up, but am only able to found one city. I think I have to change the profession, but nothing like settler appears as an option.

  6. 19 ott 2022 · Apr 11, 2023. #1. WTP 4.0 has many new features, terrains, goods, buildings, professions, units and so on. This can be quite overwhelming when starting a new game with this mod. To help everyone a bit with getting in control, we provide guides on (1) civilization and leader traits and unique national units, (2) goods and production chains, (3 ...

  7. 9 ott 2022 · Pilgrim Trauma, Stress & Disorder (Submod for WeThePeople) Here is my limited edition of We the People, if anyone would like to try some slightly quirky limits, obstacles and other hardships. This is a learning by doing project, made in the new world with its lax standards of quality, by an amateurish submodder wannabe having exponential ...

  8. 20 mar 2021 · Powerful: Portugal (Martim) Civ-Trait: Decent, because Scouts are powerful. Civ-Unit: Powerful, random maps are littered with precious metals or stones, pop him there and he'll print money no questions asked. Trait 1 - Adm: Powerful, as we'll see later upgraded buildungs are the real moneymakers in this game.

  9. 23 nov 2013 · Nov 23, 2013. Featured. Overview Updates (3) History. Welcome to We the People / Religion and Revolution ! "We the People" is a huge mod for "Sid Meier's Civilization IV: Colonization". It is still developed by an international team of passionate modders. WTP ("We the People") itself is a straight continuation of RaR (Religion and Revolution).

  10. 14 ago 2022 · Development forum for We The People mod for Colonization. Threads 467 Messages 13.4K. Threads ...