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  1. David Crane (programmer) Pitfall! David Crane (born in Nappanee, Indiana, United States) is an American video game designer and programmer. Crane grew up fascinated by technology and went to DeVry Institute of Technology. Following college, he went to Silicon Valley and got his first job at National Semiconductor.

    • American
    • Game designer, Game programmer
  2. en.wikipedia.org › wiki › Pitfall!Pitfall! - Wikipedia

    Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.

  3. 26 gen 2010 · Besides incorporating myriad innovative techniques, Crane's masterpiece Pitfall! is widely considered to be the origin of the run-and-jump "platform" game genre.

  4. it.wikipedia.org › wiki › Pitfall!Pitfall! - Wikipedia

    Pitfall!, a volte sottotitolato Pitfall Harry's Jungle Adventure, è un videogioco a piattaforme del 1982, in origine pubblicato per Atari 2600 da Activision e ideato da David Crane. Si tratta di uno dei maggiori successi commerciali della console, con circa 4 milioni di copie vendute.

  5. 19 ott 2015 · Questa volta Retrogaming Planet l’ha fatta grossa…o meglio l’ha fatta grossa il buon Luca “MADrigal” Antignano intervistando quello che, per molti di noi, è stato un vero e proprio mito dei videogames: DAVID CRANE, autore dello storico Pitfall e di molti altri capolavori che ci hanno letteralmente tenuti incollati al monitor per ...

  6. Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw.

  7. 3 gen 2011 · The Replay Interviews: David Crane. The legendary creator of Pitfall! talks about his time at Atari, the founding of Activision and describes what he's been up to until the present day, taking us through the crash, into his cult classic Little Computer People, and beyond.