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  1. T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

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  2. T.I.M.E Stories is a narrative board game. Players will live adventures in various worlds, through the eyes and characteristics of their character. They will have to fight, search, discuss, and be clever and convincing to the characters they meet… and sometimes even the other agents.

    • Components
    • Object of The Game
    • Setup
    • Anatomy of A Deck
    • Time Captain
    • Overview of A Run
    • Tests and Dice Rolls
    • Death of A Receptacle
    • Items
    • State Tokens
    Game Board
    8 Agent Pawns
    1 Time Token
    1 Group Token

    At the beginning of the scenario, you are at the T.I.M.E Agency base and you receive your mission briefing. It's then a question of you successfully completing that mission, ideally in a minimum number of attempts. An attempt is commonly called a "run". A run equals a complete game, meaning the use of all of the Temporal Units (TU) at your disposal...

    The set-up of all scenarios remains the same. Simply follow the numbers below step-by-step. The set-up of all scenarios remains the same. Simply follow the numbers below step-by-step. As much as possible, sit on the same side of the game board so that everyone can clearly see the card panoramas during the game. This aids immersion and also helps in...

    As you now know, a scenario is comprised only of the cards that make the deck. There are many types of cards, of which these are the which will be found in all decks.

    In order to prevent anyone from staying in the background during the game, the players each take on, in turn, the role of the Time Captain, the "chief" of the current location. Various tasks are given to that player: 1. They read card A of that location out loud. 2. That player is responsible for TU expenditure (as detailed later). 3. That player b...

    A run lasts for a certain number of TU, which will be allocated in the base. The team is then transferred to a first location. Two phases then succeed one another until the allocated time runs out: 1. 1 - Opening and Exploration of a Location; 2. 2 - Location Change.

    During a mission, you may find yourself facing various situations, such as a creature to fight, a person to convince, a door to lockpick, a chasm to cross, etc. All of these tests are resolved using the action dice.

    If a receptacle loses their last Life Point, they die and the agent possessing them is expelled into the inter-temporal vortex. The Agency requires time to recover them and reinsert them back into their receptacle. From that point on, play proceeds as follows: The agent's main pawn is removed from the board and their small pawn is placed 7 TU away ...

    Some of the items you will find are objects. Below are listed a few general clarifications about them. If their use differs from normal, everything will be explained on the card. There are no limits to the number of items a receptacle can carry. However, don't forget that T.I.M.E Stories is a cooperative game, and it's often smarter (not to mention...

    Your actions, your path, the items you accumulate, and the information you gather will sometimes earn you a state token, which you will then have to place on the board on the space designated for this. Unlike with items, which are personal and held by only one receptacle, all of the members of your team will gain an advantage from a state token, un...

  3. 28 set 2016 · Quella che state per leggere è la recensione di T.I.M.E Stories, il gioco da tavolo rivelazione del 2015 approdato in Italia da pochi giorni e interamente localizzato grazie ad Asterion Press. Una recensione che, a differenza del titolo in questione, potrete rileggere più e più volte; senza correre il rischio di inciampare in ...

  4. 3 dic 2015 · TIME Stories unofficial FAQ (although approved by Space Cowboys, so it is kinda official) Version 3.0. Paul Grogan of Gaming Rules! 12th April 2019. Latest Update: Added in errata for card 128 in Madame. Note that since publishing this FAQ, a new version of the rulebook has been printed and some of these questions have now been incorporated.

  5. Amazon.com: TIME Stories Board Game | TIME Travel Adventure Game| Cooperative Game for Adults and Teens | Ages 12+ | 2-4 Players | Average PlayTIME 90 Minutes | Made by Space Cowboys, Multicoloured (TS01) : Toys & Games.

  6. T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

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    relativi a: time stories board game
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  3. 20+ Board Games To Play For Free in your Browser on PC, Tablet or Mobile. Choose From a Wide Range of Board Games at Great Prices.

  4. Browse our extensive collection, read reviews, and download directly from the Play Store. Looking for the latest apps and games? Look no further than Kral.games!