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  1. Art and Art Professions. Barney Building. 34 Stuyvesant Street, New York, NY 10003. 212-998-5700. nyuart@nyu.edu.

  2. The Graduate Film program is an intensive three-year conservatory in the Maurice Kanbar Institute of Film and Television that trains students in the art of cinematic storytelling. We focus on helping writer/directors develop a narrative voice and the technical virtuosity to express that voice in cinema. Students learn by doing, in the classroom ...

  3. The Graduate Division of the Maurice Kanbar Institute of Film and Television at New York University’s Tisch School of the Arts is an intensive three-year conservatory graduate film production program that trains students in the art of cinematic storytelling. We focus on helping writer/directors develop a narrative voice and the technical ...

  4. The Game Design MFA program from New York University is the place where that happens. We are game designers, theorists, storytellers, artists, hackers, musicians, visual designers, curators, educators, entrepreneurs, and much more. New York University. New York City , New York , United States. Top 0.5% worldwide.

  5. The New York University Tisch School of the Arts (commonly referred to as Tisch) is the performing, cinematic and media arts school of New York University . Founded on August 17, 1965, Tisch is a training ground for artists, scholars of the arts, and filmmakers. The school is divided into three Institutes: Performing Arts, Emerging Media, and ...

  6. A: We offer a a Low-Residency MFA Program in Paris, which operates separately from our NY-based MFA program. For more information, including details on housing, costs, and the application process, please contact the NYU Creative Writing Program at 212-998-8816 or creative.writing@nyu.edu.

  7. The NYU Game Center MFA is a 2-year Master of Fine Arts degree in Game Design. Located within NYU’s famous Tisch School of the Arts, we stand shoulder-to-shoulder with other forms of art, media, and culture. Our students study the design and development of games in a context of advanced critical literacy, with the goal of becoming game ...